Teaching autonomous vehicles how to drive poses many logistical and safety challenges. Our mission is to provide these vehicles with the virtual environments they need to get it right before they hit the real world.


Parallel Domain is a leading provider of 3D environment generation software for autonomous vehicle simulation. Our groundbreaking content generation technology offers configurable, detailed, and massively scalable simulation environments. Whether you’re generating an entirely new city or tweaking the details on a single street corner, our systems will produce living worlds that have traditionally required extensive manual labor. Plug our content into your existing simulation solution and outdrive your competitor’s entire catalogue overnight. Generate a new world and do it again tomorrow.


Kevin McNamara

Founder & CEO

Kevin brings deep computer graphics experience having built and led a team within Apple's Special Projects Group focused on autonomous systems simulation. Previously, he architected and implemented procedural content systems for Microsoft Game Studios and contributed to academy award winning films at Pixar Animation Studios.

James Grieve


With over 20 years of experience in the video game and tech industries at companies such as Apple, Electronic Arts and United Front Games, James brings an extensive knowledge of real-time graphics and engineering management to the world of autonomous vehicle simulation. He has led teams building world-class, AAA games such as Need for Speed, Sleeping Dogs and ModNation: Racers along with many others.


Sunil Nagaraj

Board Member, Managing Partner of Ubiquity Ventures

Ray Johnson

Former Senior Vice President and Chief Technology Officer, Lockheed Martin

Chris Ford

Former Director of Product Management at Pixar Animation Studios and Autodesk


Join Us

We are deeply passionate about harnessing computer graphics to improve the world in which we live. If you share this vision, join us.

Pipeline Lead / Principal Engineer

We’re looking for a world-class 3D pipeline engineer to architect and implement our core 3D content pipeline. Must be an expert software engineer with proven experience architecting and implementing content pipelines in either games or film. Experience with Pixar’s USD a big plus.

AI Systems Architect

An experienced artificial intelligence programmer that has a demonstrated ability to architect and implement large multi-agent systems. Experience in video game programming, traffic simulation, and routing/navigation a big plus.

Data Pipeline Engineer

An experienced software engineer with the skills to move, organize, and serve large data sets. Requires an ability to architect data models for data fusion over many disparate geographic data sets. Experience with geographic coordinate systems, map data (OSM, OpenDrive, etc) a strong plus. Experience with machine learning (natural language processing) a strong plus.

Computer Vision / Machine Learning Specialist

We’re especially interested in speaking with those that have experience with Generative Adversarial Networks, reinforcement learning, object classification, and image segmentation.

Procedural Modeling Specialist

We’re looking for a seasoned technical artist that has demonstrated proficiency in procedural modeling and geometry processing.

UI / UX Programmer

Help us implement an intuitive and efficient workflow for our users. Experience with programming 3D applications required.

Brand & Web Designer

Establish the brand and help deliver a professional web experience. Independent contracting (freelance) position.