The following regions can be selected for worlds used to generate datasets on Parallel Domain's data generation platform. Many various maps can be generated using these regions- different regions will include unique distributions of content that will alter many things from architectural styles and vegetation to lane width and road surfaces.
The selection of Regions available for Worlds on the Parallel Domain platform is always growing. Please contact us to learn about new Regions or submit a request for a currently unsupported Region.
Scenes for urban regions would likely include buildings, streets, and other features commonly found in cities. This could include tall skyscrapers, bustling streets with cars and pedestrians, and other elements that are typical of an urban environment.
The buildings would be arranged in the typical manner found in cities, with streets running between them and other features such as sidewalks and parks. The streets would be filled with cars, buses, and other vehicles, as well as pedestrians walking on the sidewalks. The scene would also include other elements that are typical of an urban environment, such as streetlights, traffic lights, vegetation, parking strips, signs, and other features.
Suburban scenes would likely include many of the same elements as a scene of an urban region. This would include buildings, streets, and other features commonly found in suburban areas. The main difference between a suburban scene and an urban scene would be the overall density and layout of the buildings and other features.
In a suburban scene, the buildings would be spaced further apart and there would be more open space between them. This could include large lawns, gardens, and other green spaces. The streets would also be less densely packed with vehicles and pedestrians, creating a more relaxed and laid-back atmosphere.
Other elements include but are not limited:
These are just a few examples of the many elements that could be included in a scene of a suburban region.
Highways are designed to replicate the details of highways in real life. This includes a range of features for simulating highways in various regions. A few examples of the supported features include: multiple lane line configurations, such as chevrons, restricted lanes, and restricted zones, are supported to show how the lanes are organized on the road. In addition, powerlines and utility poles are included to add realism to the scene.
Highway barriers and guardrails are also supported to show how roads are separated and protected in an urban environment. Road decals specifying lane usage on motorways are included to show how lanes are used on highways. Overpasses are supported to show how roads pass over other roads or obstacles in the city. Highway overhead signs are included to show the various signs that are used to guide drivers on highways.
Other features supported for simulating highways include carpool lanes, side props like billboards, mall totems, electric billboards, and electric towers, and construction sites with cones and barricades. All of these features help to create a realistic and detailed representation of an urban region. Please contact us to learn more about the other capabilities we offer for simulating highways!